A thought arrives before the body moves
We look for the small delay, adjustment or held breath that gives the audience a place to read the character’s decision. The rig needs enough resistance to let that thought land.
A PERFORMANCE-LED RIGGING STUDIO
Wopemari builds expressive character systems from the inside out: intention, weight, limits and a rig that lets an animator find a performance rather than merely operate a mechanism.
Enter the rehearsal
02 / INTENT CARDS
Choose the kind of performance pressure you are working with. The answer is a direction for a rehearsal, not a label for an entire character.
We look for the small delay, adjustment or held breath that gives the audience a place to read the character’s decision. The rig needs enough resistance to let that thought land.

03 / PIVOT CABINET
Rigging is a choreography of permission. We decide where a character can exaggerate, where it should protect its structure, and which control lets an animator feel the difference without scanning a crowded interface.

04 / MOTION WALL

Find the directional arc that lets the audience follow the action through a busy frame.
Give a change of thought enough time to become visible before the next event arrives.
Make space for the body to absorb its own action. That is often where character appears.
05 / WEIGHT ROOM
Move the dial to rehearse the type of physical relationship you want the rig to offer. This is not a simulation; it is a language for discussing what the audience should feel.

06 / REHEARSAL WING
A useful animation test is a small performance with a clear question. It can expose whether the control is missing, whether the body language is too generic or whether a reference needs a different translation.
Ask the character to reach for something it wants but does not quite trust.

Let the thought arrive, remain and change the body before the next action.
See whether the feet, spine and recovery tell the same physical story.

07 / POSE LABORATORY
Controls are only useful when they disappear into the performance. Wopemari reviews the scene from the viewer’s distance as well as the animator’s close-up, so useful mechanics do not create unnecessary noise.
08 / HANDOFF DRAWER
A compact map of what a control does, what it protects and the performance question it serves.
Small files or examples that make the rig’s intended ranges and failure modes visible.

Honest limits, next questions and places where a later animator can add judgement.
09 / FAQ PLAYBILL

10 / BOOKING HOUSE
Tell Wopemari about the scene, character or system you want to examine. This form is an enquiry only; it does not create an engagement or promise a production schedule.
